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Most people will find this blog very very dry. It covers my development efforts in the Unreal Development Kit.
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Saturday, 9 April 2011

The way it's going

So i'm going through Mougli's Unrealscript code, which is awesome.
http://www.moug-portfolio.info/index.php?page=class---gameinfo
Figured i'd make a golden material by myself and realized i didn't remember half of the unreal material editor ( hats_num>head.size() ) so i did the next logical thing. Copied someone else's design:
http://img.photobucket.com/albums/v238/DefaultHuman/gold_wip.jpg
Works alright for me. Going to be going through this to change my static mesh's material to the gold material i just created:
http://okita.com/alex/?p=454
I'm also going to be going over to Ryan Pelez's tutorials because he has spawnable actors popping out of a crate (spawnable actors FTW)
http://pelcz.squarespace.com/tutorials/

Should also definitely check out the horse-fly swarm overview:
http://www.celticwarriors.net/Website/Mirrors/CHiMERiC/Tutorials02/Tut21/UnrealScript%20Tutorial%2021%20-%20Horse%20Fly%20Swarm%20Tutorial.htm

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